Gardening, but make it Overwatch! Plant seeds on the desert maps — Junkertown, Oasis, Route 66 and Temple of Anubis — and grow them into beautiful flowers, but look out for damage from the other team. Chill mode also available.
This mode was originally published in June 2021 under code 1FVH4. It is no longer maintained, so the code has likely expired and the workshop script may not be compatible with current versions of the game.
Players are divided into two teams. Your team has six digging spots scattered around your side of the map, along with an inventory of seeds to plant. At the spots on your side, you must damage the dirt to “dig” it, plant the seeds, heal the plants to grow them until they bloom, and finally harvest the mature flowers.
Progress bars at the top left of the screen track how many plants have been harvested by each team. Whichever team reaches their target number first wins. If time runs out before either team has harvested the required number of plants, whichever team has harvested more plants wins. A tie results in a drawn match.
The opposing team will be on the other side of the map gardening at their spots. You can attack players on the opposing team (except in chill mode). You can also attack and damage plants that have germinated but have not fully grown (except in full chill mode).
Digging Spot: An “X” icon marks the spot where you can damage the ground to dig it up for planting. Some weaker damage abilities may not work for this stage, but quick melee (punching) will work for any hero.
Hoed Dirt: A ring icon indicates a hole dug in the ground where you can plant a seed (if you have any remaining). Interact (by default, press “F”) to do so.
Sprout: A flag icon marks a planted seed. It needs extra care to germinate, so heal it until its progress bar is full. Fortunately, it is mostly underground at this stage, so it can’t be damaged by the opposing team.
Seedling, Vegetative, Budding: An up arrow icon signals these three connected stages of plant growth. Keep healing the plant to fill its progress bar again. Watch out, because the plant can now be damaged by the opposing team.
Flower: At last, your plant has bloomed into a beautiful flower! A spade icon above it confirms that it is ready to harvest. Just interact (by default, press “F”) to score one for your team.
The host player can change how many plants a team needs to harvest in order to win and how many extra seeds beyond that minimum a team can have. By default, for example, a team must harvest five plants and is allowed two extra seeds, so they start with 5 + 2 = 7 seeds.
The host can also change the duration of the game in minutes. Be sure to leave enough time to grow the number of plants required!
Finally, the host can choose one of three chill mode settings. By default (“None”), players can damage both opposing team members and the plants being grown by the opposing team. In “Players” chill mode, players cannot damage other players, but can still damage the opposing team’s plants. In “Players and Plants” mode, the plants cannot be damaged either, so everyone experiences tranquility.